
Pincher attacks have enemies on both sides of you (use and to turn around). On the other hand, if you liberate an isolated Dark Panel, you will have the advantage and the enemies will be at a disadvantage. The more Dark Panels there are in the eight tiles around your Navi, the more at a disadvantage you will be. The layout of the battle field depends on the number of Dark Panels surrounding your character when the fight starts.


On the other hand, when the enemies attack you during their phase (which they can do if they are close enough to you most enemies can only walk on Dark Panels though, which limits how close they can get to you), they simply do damage to you without opening a battle. When you attack something during your phase, you actually have to fight the virus battle like normal-no sitting back and watching in this game. Usually you’ll want to skip items as well unless you bump into them along the way, because they generally aren’t significant enough to be worth the effort. In order to get the best prize, you need to clear the mission in as few phases as possible to facilitate this, skip as many Dark Panels as you can, and focus on going directly to the Dark Holes and then the boss. Defeating the boss wins the mission, but before you can fight the boss, you must clear all the Dark Holes on the map. You don’t have to liberate them all, but you do have to liberate all of the Dark Holes. You can move around as much as you like during your phase your character’s turn ends only when he attacks something. Unlike most other games of this type, however, you are not limited in the distance you can walk during your turn, except that you can’t cross Dark Panels. Like turn-based strategy games, you have multiple “units” (Navis), and the game operates in rounds, or “phases”-first all of your Navis get to move, then all of the enemies get a turn, back and forth. For normal viruses this isn’t as bad, but prepare yourself for some very frustrating boss battles. This is an interesting idea, though having to defeat everything in three turns makes you ridiculously dependant on getting a good draw of chips.

These are modeled after turn-based strategy games. DS Navis’ HP and attack power will be dependent on a “Dark Soul Level” calculated by being 1/100 of MegaMan’s HP before any customizing (minimum: 1 DSLV).The most significant change in this game is the liberation mission system. Unlike MMBN4, they do not copy MegaMan's abilities. V1 to β - Famous at highest point of Oran Island’s Old Mineĭark Soul Navis will use their usual attacks, but it will use BattleChips the player has used in the save.

β versions of the Darkloids only show up after defeating their α counterparts in the Nebula Factor圜omps (Chapter 7).GridMan's and LarkMan's Ω (Omega) versions appear as random encounters in the Net after defeating their β versions at their respective locations.ProtoMan/Colonel on the other hand, only requires the defeat of their Dark counterpart in the Undernet 4 Liberation Mission. In order to fight the β (Beta) version of the Team Navis, you must defeat the α (Alpha) version that shows up as NPCs on the Net in a different area.The information may not be complete or 100% accurate.
